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Growing pains and associated house-cleanings are common for long-running titles that require regular updates, like MMOs.
#SAM STEAM ACHIEVEMENT MANAGER KILING FLOOR UPDATE#
The update goes onto state that the team is ultimately shooting to clear 15GB total by the time they finish renovations, thanks to superior texture compression methods. There is just one catch: slimming down the game's existing files requires a massive 6.5GB patch. In a post titled "The Great Ensmallening," the Warframe team announced that an update coming next week will reduce the game's total file size by 6.6GB.

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RELATED: Warframe: How to Get Scintillant In August, the game released its third open-world region with the Heart of Deimos expansion, opening up a host of new quests, and allowing players to acquire completely new resources. But as Digital Extremes continues to add content, the developer is also streamlining the game's assets to reduce the game's hard drive requirement.
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The Warframe players are enjoying today across scarcely resembles the title that launched on PC nearly a decade ago, having added new weapons, dozens of playable frames, and entirely new modes. But today, Digital Extremes announced a planned update for Warframethat should significantly reduce the game's storage commitment. With low expectations anything can be a gentle suprise though, so let's see what's going to happen.Players have been slashing, sniping, and bullet jumping their way through Warframe since its 2012 closed beta, and the file size requirement of the MMO action shooter has swelled accordingly over the years. I doubt they have the will and manpower to really turn things around before official release, they're going to play it save as to not fuck up their console launch. I still really enjoy playing KF2, but looking back at all that happend you start wondering what could've been if a few things went differently. I am quite happy with the dismemberment, explosions and other fancy stuff they pulled though.īy not having a clear roadmap for anything (remember those teased things like new fleshpound sounds? stuck in limbo it seems), key devs leaving and their what feels snaily development pace with tacked on stupid decision making (micro transactions in an unfinished game, general reaction to feedback, PVP ect.) really rubbed a lot of people the wrong way and to a portion that includes me. I think, if they would've invested more time in it and the mechanics tied to that they could've made quite a nice change to the 10 year old and trusted "camp in the local chokepoint till the boss pops up". For example I really hate how they totally ditched their concept of breakable light and that you have to move around and "conserve" your good holdout spots. >Old 2015 /kf2g/ pastebin info (old server IPs): >Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff: >Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc: >Useful console commands for testing or goofing around: !EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI !FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA >Abandon All and Abandon All v3 music for Patriarch

>Anon's weapon skins and modded Soundtracks kfg/ - Killing Floor General Anonymous 23:39:09 Post No.
